Hook
You can win every game in College Football 27 by doing the same handful of things, and most players only do one or two of them.
I have years of competitive experience playing college football online and with the new launch of College Football 27, I've already spent countless hours locking in exactly what wins games.
So today I'm breaking down the 17 tricks that have proven to win the most games, including one that nobody is talking about.
Talking Point #1
1.Sub-Hook
•Trick #1, when you are facing a run-heavy formation, take manual control of a defender and flow him across to meet the run.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how he takes control of a safety on the weak side and flows him over the top toward the run, and how this is one of the single biggest pieces of advice he has for defense.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how it helps run defense so much, especially out of a cover four look, because that extra defender flowing across shuts down runs that would normally break through.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that any time the offense shows a run-heavy formation, the viewer should user a weak-side safety and flow him across, and it makes their run defense far harder to move.
Transition
But shutting down the run only wins you half your games, and the throws that keep getting knocked down are quietly costing you the other half.
Talking Point #2
1.Sub-Hook
•Trick #2, throw the ball high over any defender sitting underneath the receiver you want.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how high passing, also called high balling, lifts the ball over the top of an underneath defender and into your receiver, and how he uses it any time there is a defender in between him and his target.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how it works by holding the left bumper and then throwing a bullet pass, which drops the ball over the defender instead of driving it straight into coverage.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny points out that whenever a defender is sitting between the viewer and their receiver, they should high pass it, and completions that used to get picked or knocked down start landing.
Transition
And even when your throws are landing, there is a hidden reason your pass defense keeps behaving in ways you never told it to.
Talking Point #3
1.Sub-Hook
•Trick #3, control how aggressive your pass defense plays with one pre-snap adjustment.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how, when you shade the coverage, your zone strategy actually resets and takes on the strategy of how you shaded it, up or down.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how shading underneath makes your zones go aggressive and ultra aggressive, while shading over the top makes them play conservative based on the zone.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer can use this to force their zones to sit on shorter or deeper routes on purpose, instead of leaving that behavior up to chance.
Transition
So once your coverage does exactly what you want, the bigger question is where all of these defensive looks are supposed to come from in the first place.
Talking Point #4
1.Sub-Hook
•Trick #4, run the one defensive playbook that gives you the most strong looks to flip between.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how he is a big fan of the 4-2-5 man pressure defensive playbook, which he can find from UNLV, Ohio State, Buffalo, and a few other teams.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how he thinks it is the best playbook in the game, because it packs so many really good defensive formations that he can flip between during a game.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer should pick up the 4-2-5 man pressure book from one of those teams, since having that many strong formations in one place makes every defensive call easier.
Transition
Now having the right looks still means nothing against the one play type that gives up easy yards all over online play.
Talking Point #5
1.Sub-Hook
•Trick #5, take away one of the most common play types online with two quick pre-snap adjustments.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how the biggest way he defends RPOs is manning up a defender onto the RPO receiver, so that player is locked in to defend them.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how he also loves to hot route the bubble receiver onto a flat, which he thinks does a really good job of taking away the easy throw.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that pairing man coverage on the RPO receiver with that flat hot route gives the viewer a reliable answer to a play type that shows up constantly online.
Transition
With those shut down on defense, the same play type can win games for you on offense, as long as your blockers stop making one costly mistake.
Talking Point #6
1.Sub-Hook
•Trick #6, on offense, tell your blockers to ignore the deep safety so they block the right man.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how one of the best things you can do on an RPO is to untarget a high safety, which changes who your players are responsible for blocking.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how this lets his players block significantly better, because they stop ignoring the defender right in front of them just to chase the safety.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny points out that by untargeting the high safety, the viewer is telling their blockers not to worry about him, and their runs open up far more cleanly.
Transition
But clean blocking is only the setup, because the real fun is stealing a free play with a call the defense almost never sees coming.
Talking Point #7
1.Sub-Hook
•Trick #7, catch the defense completely off guard with a play almost nobody expects.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how angle screens are one of his favorite gotcha plays in the game, because he thinks no one really expects an angle screen.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how it is good for about one play a game, and how you cannot call it much more than that, maybe twice at most, before it stops working.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that saving an angle screen for one key moment a game lets the viewer steal a big play at the exact time the defense is not ready for it.
Transition
And surprise plays only work when the defense cannot tell what you are doing, which is impossible the second they can read your whole play before the snap.
Talking Point #8
1.Sub-Hook
•Trick #8, make your pre-snap adjustments almost instantly instead of one slow step at a time.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how formation shifting lets you get unlimited hot routes, so you can hot route incredibly fast instead of changing one player at a time.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how that speed matters, because it lets you set your whole play up before the defense has time to react to what you are doing.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer should formation shift to unlock those fast hot routes, as long as they are not dealing with one specific problem that shuts it down.
Transition
So that speed is a huge edge, right up until one specific situation takes it away and leaves you stuck unable to adjust.
Talking Point #9
1.Sub-Hook
•Trick #9, beat crowd noise on the road with one simple setting you turn on before the game.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how stadium pulse is the thing that stops that fast hot routing, and how the way to deal with it is setting your macros on offense.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how the easy one he recommends everyone set is a block halfback macro, which will always block your halfback for you without any issue.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that with that macro handling the halfback automatically, the viewer can still fight through the noise to make the one hot route they actually need.
Transition
Now protecting your offense is one half of it, but none of it matters if you cannot stop the other guy from running the ball at will.
Talking Point #10
1.Sub-Hook
•Trick #10, stop runs up the middle cold with one specific defensive call.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how Texas four-man is really good at blowing up inside runs, and how he loves to call it out of a four down lineman set.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how effective this call is at wrecking inside runs, which takes away the offense's easiest way to move the ball on the ground.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that when the viewer keeps getting hit with runs up the middle, Texas four-man from a four down front is a really, really good answer.
Transition
And once your run defense holds, your passing game has a hidden layer this year that most players completely missed.
Talking Point #11
1.Sub-Hook
•Trick #11, run the specific routes that got faster and crisper while everything around them got worse.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how return routes got super nerfed in this game, but how there are certain stock return routes that are still really good.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how those specific ones run very, very fast and much more crisp than normal routes, which makes them far better than the standard options.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer should lean on those particular stock return routes, because they still beat coverage even after the nerf hit everything else.
Transition
But the best routes and plays are useless if the game will not even let you line up in the formation you want.
Talking Point #12
1.Sub-Hook
•Trick #12, unlock plays and audibles you normally cannot get into.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how using the gadget package lets you do some pretty cool things, because it can put unique players in unique spots on the field.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how this can let you go from a formation you usually could not audible out of into one you can, since those unique players open up new options.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer can use the gadget package to escape formations that normally trap them, giving them audibles the offense is not supposed to have.
Transition
So unlocking new options is one edge, but some of the strongest ones carry real risk, and one defensive gamble can win or lose you a game on the spot.
Talking Point #13
1.Sub-Hook
•Trick #13, when you already know a pass is coming, one risky call can catch your opponent completely off guard.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how a send two defense is still halfway decent, and how if you send two and the offense passes, you can get good sheds that are very annoying to go against.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how you have to be careful with it, because the offense could get a lot of time, so it is not something he recommends calling consistently.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that this is more of a toxic tip, best saved for the occasional matchup when the viewer already knows their opponent is going to pass and wants to catch them off guard.
Transition
And risky calls are one thing, but there is something in the game right now that is basically broken, and it hands you an advantage the developers almost certainly never intended.
Talking Point #14
1.Sub-Hook
•Trick #14, punish the other team's players fast with a single stick input, at least while it still works.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how, as of right now in the game, if you can cut stick somebody, they get a huge wear and tear penalty.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how you cut stick by pressing down on the right stick, and how it piles wear and tear onto that player very quickly.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that he expects this to get patched, but until it does, the viewer should use it, and should also know their opponents will likely be doing it to them.
Transition
But the flashy exploits do not decide the tightest games, the small moves at the end of a half do, when every second on the clock matters.
Talking Point #15
1.Sub-Hook
•Trick #15, save yourself precious seconds late in a game by spiking the ball the right way.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how, if you need to save clock in a two-minute drill, there is a specific way you can actually spike the ball.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how this is built for a two-minute drill, when stopping the clock quickly is the difference between getting another play off and running out of time.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer should have the spike ready in any two-minute situation, because those saved seconds are often what wins a close game.
Transition
Now those last few tricks all help, but the final two habits matter more than every single one of them, starting with the one thing the game punishes harder than anything else.
Talking Point #16
1.Sub-Hook
•Trick #16, protect your pocket and stop dropping back too far, because the game punishes it hard.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how you really have to focus on pocket presence in this game, because it heavily penalizes you if you drop back too far.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how the fix is keeping a good pocket and being willing to step up into it, instead of drifting backward away from the pressure.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer needs good pocket presence on every dropback, because the game really will penalize them for it, and clean pockets are what let every other passing tip actually work.
Transition
And with a clean pocket in place, the single biggest habit that separates players who win from players who lose comes down to something a lot of people simply refuse to do.
Talking Point #17
1.Sub-Hook
•Trick #17, commit to running the ball, especially close to the end zone.
1.Immediately dive into an insane story, a psychological study, a compelling thought experiment, a banger quote from a famous person, etc.
•Kenny shares how, if you are someone who passes the ball more, you have to be willing to run the ball more, and how halfback draws, inside zones, and pistol runs are all awesome for it.
1.Reveal a deeper layer, higher stakes, a problem or unanswered question, etc. relating to the framework.
•Kenny explains how, even if the run is not working immediately, you have to go back to it, and how inside the red zone, especially inside the ten, it is a no passing zone for the most part.
1.Tell the viewer EXACTLY how they can use this information in their real life OR EXACTLY why this information is so important for them to know
•Kenny highlights that the viewer should not force themselves to pass, and should stay willing to run all game, because that willingness is what actually moves the ball and finishes drives.
Outro
•Kenny wraps up by making the point that winning games in College Football 27 comes down to stacking these habits together, from smart defensive setups to committing to the run and protecting the pocket.
•Kenny CTAs to a related video on the channel